Heroic Adventure to Forge the Empress

Darkening the Clear Stone
The Spiders

Talls Peaks and Small Respites

As the party made their way towards the Temple of the Clear Stone, Strawhat remembered his arrival at the temple, which he located when he became lost in the mountains. His first meeting with the Master of the Clear Stone was somewhat uninspired, after he broke his fist against the walls of the monastery, but his cleverness and resilience gave him the first hint of respect from the Master.

Huijin noticed during the travels that the party was moving in circles, and as she questioned Strawhat about this, a snowball thrown by Princess Akemi struck her in the back. During the brief snowball fight which followed (which Gin became very invested in), Huijin and the rest of the party finally lost their concentration on finding the monastery, and Strawhat noticed the path that would lead to the front gates.

Cold Winds

Entering the Temple, Strawhat and the others found the training grounds to be covered in snow, and incredibly still. Moving into the area, the walking corpses of some of Strawhat’s fellow students rose from beneath the snow, including the formidable body of Apprentice Punching Bag.

As the party defeated the corpses, no longer filled with any of the skill they had as living monks, white, spectral spiders escaped from the destroyed bodies, dissipating into the wind, evidence of foul wizardry.

Pressing Forward

Entering the temple buildings, the party fought through a voracious ghast, the former cook who had developed a taste for raw flesh in his unlife. Setting the creature ablaze, the party sought out a way to put out the fire, and found the workshed filled with possessed farming implements. With the workshed burned to the ground and the ghast immolated, a number of other spiders crawled into the air and were swept away on the wind.

Moving into the meditation chamber, Strawhat found that one apprentice had been bound to the area as a spectre, and caused the shadows of the formerly serene room to attempt to snuff out the party. Defeating these remnants, the party gathered up the precious gems used as meditating foci, and put these representations of the temple in Strawhat’s hands.

Finally the party moved into the cells, where the novices had slept, and found that none remained. The animated skeletons, whole and partial, assaulted the group, and the fierce fighting within the cramped hallways left the party exhausted. Taking a quick break, they prepared to cross the passage to the upper portion of the temple.

The Bridge

While Huijin and Shiro discussed the nature of dragons, the party deliberated, deciding to press forward so that Strawhat could check the entire area for survivors and see if he could recover the centerpiece of the temple, the famed Clear Stone.

With night fully engulfing the party, they prepared to cross the thin stone bridge that spanned the two portions of the temple. Huijin, leading the way, almost walked straight into the webs of a group of albino, giant spiders, foul and unnatural creatures which had taken up residence.

While Lu Bu and Huijin fought from the bridge, Ivellios and Fini were set upon from behind, and both were paralyzed by poison. The spiders having captured their meal, the two were bundled up and dragged up the side of the mountain. With Shiro delaying the spiders with his ice sorcery, Huijin and Lu Bu finished off the other spiders. Transforming into a spider herself, Huijin was able to scale the mountain alongside Lu Bu, and the final spiders were slain just as they reached their cave in the mountainside.

Deciding the give the party time to recover after a close fight, the group retreated back into the meditation room to wait for dawn.

Items acquired: 7 gems (assorted, 50 gp ea), Keogthum’s Ointment (2 uses)

The Green Ronin Inn
Birchburn and escape from the Butcher

Birchburn the Innkeeper

While a portion of the party pulled the Butcher’s army away from the Sacred Grove, the remaining members returned to the druids to retrieve Akemi. Explaining to Nako and Solli the situation, they took the Princess and returned to the inn to repair their wagon.

Tzzird was surprised upon entering the inn to find that it was owned by her old mentor, Birchburn. Birchburn welcomed the party in and set one of his workers to fixing their wagon, while informing the party of the goings on. The High Priest had managed to drive the Shogun off of Higayashima, but now the Shogun was beginning to collect his vassals and form an army large enough for total conquest of Zhangdao, in the missing Prince Yuudai’s name.

As Birchburn and Tzzird discussed their mutual acquaintance, a few of the Butcher’s soldiers entered the inn, attempting to make trouble with the party. Fortunately, quick thinking and quicker spellcraft from Shiro was able to send them packing.

Persistent bullies

Before the party left, Birchburn offered a number of small gifts to them: a lantern which shed light only for the person holding it, a bottle of sake that would leave only the person who pours it completely unaffected, and reeds which befriend animals.

Upon leaving the inn to travel to the meeting point, the party realized they were being followed by the same thugs from before. While the soldiers were defeated, they party was slowed down, and on the horizon were ominous warhorns; the Butcher’s outriders.

Flames over the Bridge

Beginning to pick up speed as they moved down towards a chasm which marked the edge of the forest, the party was surrounded by the Butcher’s outriders. While Trogga held the wagon steady, spurring the ox who pulled it to move faster, Shiro and Ivellios set part of the forest alight to dissuade pursuit. WithFini and Tzzird riding alongside the wagon, the group approached a long bridge over the deep chasm.

As they reached the midpoint, Ivellios lit the bridge on fire, but some of the last parting shots from the outriders knocked Tzzird and Shiro to unconsciousness. Trogga ensured that Tzzird’s horse keep her conscious, while Fini leapt back into the wagon to help the others.

The bridge disintegrating under them, the wagon raced for the edge, tottering on the precipice. Barrels and boxes spilled out of the wagon into the rapids below, while Akemi and the unconscious Shiro began to slip out. With Fini helping Akemi out, Ivellios was able to grab Shiro and hold him inside the wagon until the panicked ox pulled it back to safety.

The two halves of the party met back up, with Huijin seeing the burning forest from across the bridge. Also visible was the Butcher, infuriated by his prey slipping away. Wheeling, the army began to make the long march to the next suitable crossing.

As they made their way towards the promise of safety at Strawhat’s monastery, the Temple of the Clear Stone, Huijin was forced to confront the pull between her duty to find the Sphere and protect the Princess, and her loyalty to her circle. For now, she continues to travel with the party.

The Swamp
A low place in the Middle Ilses

The Sacred Hotsprings

After being introduced to Gin, the party decided that to ensure that both the Sacred Grove and Akemi were protected, they would have to split up. Lu Bu, Gin, Strawhat, and Huijin would disrupt the leadership of the army by assassinating its leader. Knowing that he would make use of some famed local hotsprings, the party began to lay out a careful plan…

The next we saw, a disrobed Strawhat was fleeing pursuit from a number of soldiers. In the disorganized, inelegant, and steamy fight that followed, the group was able to defeat the immediate threat, and fled into the nearby forests. Drawing a vengeful army behind them, they set to lead the Butcher’s men away from the Sacred Grove.

The P.O.U.S? I don’t think they exist.

Knowing they would need to slow down the army, and seeing a chance to thin their pursuers numbers, the group headed towards the Grove of Carnivorous Plants, where plants of unusual shape resided.

While they were successful in bringing the army into the grove, the delicious heat from their non-photosythesizing bodies attracted a pair of carnivorous plants, which beset the party. Luckily, Strawhat was able to prove that fist beats plant, and with the help of the others the plants were reduced to a spray of pollen.

The party exited into the swamp, a dark and dismal place. Tired, injured, and soaking wet after a few missteps, the sight of a warm, spacious looking hut in the swamp brought the party to risk the hospitality of its inhabitant.

A Daughter of the Dark Lady

While drying off inside the hut, Strawhat discovered a few pages of a journal, written in a foreign script, as well as noticing a number of oddly shaped, strangely attuned gems hanging around the main room. Before they had a chance to investigate further, the owner of the hut returned, a dark-skinned woman.

While Strawhat hid from this threatening presence, the others spoke with her briefly. She extended her hospitality, and gave the name of Anah al-Firii. When asked about her reason for being in Zhongdao, she explained that she was interested in collecting things from across the world, and had come to the Middle Isles to collect priceless items.

Dismissing herself to sleep, the party set themselves up to rest for the night. Their rest was disturbed by a voice calling to Strawhat from outside. Strawhat approached the voice, and found that it was a spiritual form resembling his fellow apprentice, Novice Fieldstone, who had been dispatched on a separate mission the same time he had left his monastery.

With the spirit of Novice Fieldstone, dozens of undead arose from the depths of the swamp, and beset the party. While they first tried to barricade themselves inside the hut, the increasing number of undead soon caused them to flee, and they dispelled the tortured spirit of Fieldstone as they fled the swamp.

Unable to rest, the party began to slowly make their way back towards the rendez-vous with the rest of the party, so they could set out for their next destination, the Clear Stone Monastery.

The Circle of the Second Moon, Part III

The Three-Trees Spirit

Delving into the center of the desecrated forest, the party arrived upon three trees, intertwined together, which rested on a key focal point of the local leylines. The tree had been cut down at the base, and now a thick oily substance covered the tree. When they approached, two sacred elk stepped forward to block their approach.

The three trees were the embodiment of the forest god Hikki, a young forest spirit of Middle Valley. The elk explained that a horde of men had done this, desecrating the ground. Enraged, the forest god Hikki emerged from the desecrated stump and attacked the party. After a fierce battle, the spirit was defeated and destroyed, severing the desecration from the other leylines of the area. In time, a new path will be created that will revitalize the destroyed ground, restoring balance.

Te-Jia and Ji-Bao

Deciding to follow the regiment of Shogunate soldiers, the party followed the obvious trail they had left, and passed by Te-Jia, one of the druids of Huijin’s circle. In a hopeless attempt to remove the greensleeping Ji-Bao from his meditations, Te-Jia had cut him from his tree, killing Ji-Bao.

Though distraught, Trogga and Lu Bu’s persuasion managed to give her the will to take Ji-Bao back to the circle to be properly interred. Without returning to check on the safety of the Princess or the circle, the party continued to pursue the regiment.

Birchburn the Innkeeper

The party found the regiment encamped around a roadside inn not far from the Sacred Grove. Sending Trogga and Ivellios down into the inn, the party found that the regiment was exploiting the hospitality of the innkeeper, but were not overtly hostile. From the innkeeper, Trogga and Ivellios learned that a man called ‘The Butcher’ was leading the regiment, and was searching for something he believed was hidden in the Sacred Grove.

Meeting up with another patron of the inn who had a deep interest in confronting the Butcher, the two began to return to the rest of the party, and overheard in passing two men discussing their plans for the area. Still searching for Princess Akemi, the regiment was responsible for despoiling the Three-Trees god, and intended to continue to assault the forest until their quarry was forced into their arms.

The Circle of the Second Moon, Part II
Sword oil in the forest

Bigger, Badder Boars

The party ventured out of the Sacred Grove to see what was assaulting the area, and found that it was a horde of boars, driven to violence by the desecration of the leylines. While Shiro Kisaragi was nastily torn at by some of the boars, they were slain, and a slick, oil-like essence was smelled around them.

Scary Monsters and Nice Sprites

Following the trail back towards the desecrated leyline, the party came upon a group of sprites beset by stirges, driven to attack the natural guardians of the forest. With some reluctance on the part of a few members, the party came to the sprite’s aid, managing to save one of their number after failing to stabilize another.

The sprite, in thanks, offered to escort the party wherever they wished to go within the forest, and the party asked to be led to the woodcutter village in the hope of finding more clues to the unrest.

Wood Cut Village

Reaching the woodcutter’s village, the party was met with very open suspicion. After a brief standoff, the party was permitted entrance. The village had been recently beset by a regiment of Shogunate warriors, led by a tall, hollow-faced man. After calming the villagers, the party settled in to rest.

During the night, Shiro asked around regarding tales of dragons, and was met by the typical myths, with little new information offered. Lu Bu wished to discuss the nature of the village, and learned how little the common folk care for politics, as their greatest concern was making sure any conflict with Shogunate forces occur as far as possible from their homes.Tzzird asked after the Warhammer of Ghal Maraz, but to the village, this too was no more interesting than any other fable.

Lu Bu, Huijin, and Fini also decided to try to report back to the circle, and the next morning received word that things had only gotten worse. The party set off towards the split in the leyline.

Mad with Grief

The party came upon an area of forest that had been horribly burned, very recently charred and left still-smoking. Within the few trees that remained, two distraught dryads met the party, and attacked them in a grief-maddened state. Huijin, affected by their charms, was pulled into helping to defend one, until a shower of spells and arrows brought it down, shaking off the effect.

Now, the party readies to reach the heart of the disturbance.

The Circle of the Second Moon, Part I
A Bamboo Forest

Dreams and Waking

Lu Bu had a nightmare, remembering his time as an imperial observer during Shogun Shouta’s suppression of a rebellion in the heart of Middle Valley. While the Shogun’s lieutenant was able to take the head of the rebellion’s leader, and the remaining rebels surrendered, the lieutenant took it upon himself to make an example of the village where the uprising had started, putting it and all its inhabitants to the torch.

Akemi awoke, still recovering from her injury, and spoke with Huijin briefly. While Huijin was apologetic for her perceived failure, the Princess did not seem to know how to react to the deference offered by Huijin and Strawhat. A traveling monk approached the party, on his way to the shrine within Middle Valley, and asked to be permitted to travel alongside the party for better protection from bandits.

The Blights

As they entered the fresh growth of Middle Valley on their way to the Sacred Grove, the party came across an area of recently cleared land, chopped by woodcutters in the area. Huijin was upset by the discovery up further human encroachment into the forest, but the party set this aside for a time and pressed forward.

As they traveled through a sea of bamboo, the party was set upon by blights. Huijin demonstrated her ability to assume the form of a fierce beast, and a taxing battle followed. Both Ivellios and Strawhat were brought close to death, but the blights were defeated. Shiro, the recent addition to the party, discovered the nature of the party’s mission, and asked to join them, to help serve the Empire.

The Circle of the Second Moon

Upon reaching the Sacred Grove, the party met the members of Huijin’s circle, Soli, Nako, Te-Jia, and Ji-Bao. While Soli and Nako welcomed the newcomers, Te-Jia was outraged to find that two sorcerers had been brought into the Sacred Grove. The stress caused Ivellios to lose temporary control of his power, assuming a hideous beast form before being locked by Nako into a sheep’s body until he calmed down.

Huijin and the other druids began their Moot, and decided that Huijin must continue her quest to find the Darkwood Sphere, and discover the cause of the unrest in nature. The circle would protect the Princess for a time.

Before the party had a chance to rest, a great desecration was felt through the leylines. Soli and Nako set about maintaining the barrier around the Sacred Grove, but Te-Jia dashed into the woods to search for Ji-Bao. Without a third master druid to hold the circle, a stampeding presence outside the Grove threatens to breach the barrier.

The party prepares to step outside to confront this menace.

An Obsidian Arrowhead, Part III
A Mess of Goblins

The Bridge and the Pools

Seeking a better way back outside, the party began to loop back through the goblin caves. Strawhat, scouting ahead, alerted a few inattentive goblins to his presence when he tried to signal his friends to fight, and was left somewhat wounded because of it. While the goblins were defeated (despite giving Huijin a dump in some nearby standing pools of water, one was able to escape and called for his allies.

The party prepared for the goblin charge, and dumped most of them down below by lighting the bridge on fire. After finishing off the remainder, the party took refuge just inside the cave to try to recuperate.

The Goblin Chief

While they rested, Lu Bu and Strawhat exchanged words over the proper way to protect the Princess. The rest was rudely interrupted by firebombs dropped from above, which drove the party into a flood of water that pushed most of them out of the cave entirely.

When Ash went to investigate, he was met by a trio of goblins, among them the goblin chief. After Fini and Huijin took care of the two bodyguards, Ash was able to pull the chief out into the open where the rest of the party could interrogate him.

Three arrowheads out of six

While the goblin pleaded for his life, the party learned that he had been contracted to watch the roads for a group of travelers and try to assassinate one of them in particular, the girl riding a horse. To this end, they were paid, and given three obsidian arrowheads out of a purported six owned by their contractor.

It was clear from the letter found on the goblin chief that a very wealthy noble was responsible for this attempted assassination, and the timing of the attack left little doubt that whoever paid for the princess’s death was aware of the imminent attack on the capital. Seeking a place to safely leave the princess, the party headed into Middle Valley to find Huijin’s circle of druids.

An Obsidian Arrowhead, Part II
Emperor's Ginseng

A Goblin Hole

The party continued following the scent of Emperor’s Ginseng and the path of the goblin chief carrying the obsidian arrows. After very nearly stumbling into a cleverly hidden pit, the party found its way to the mouth of a cave, overlooking a waterfall fed by one of the many natural springs of the valley.

Three goblin guards, alerted to the approach of the party, lay in wait, harrying the party as they attempted to cross the swiftly moving stream to engage their attackers. With the help of light spirits called up by Huijin, Fini and the crocodile were able to kill the ambushers, while Lu Bu was snared in a goblin trap.


Moving further inside the cave, the party came up against a group of wolves, chained up by the goblins. Huijin was able to pacify them, while Trogga seemed to understand their snarls as clearly as spoken words, and learned that there were two leaders of the goblin group, a chieftain who “smelled of plants” and the ferocious and vicious bugbear leader. The party followed the scent of ginseng towards to bugbear leader after freeing the wolves, and managed to force the crocodile and a few others up a narrow chimney to a cave above.


In the chambers of the bugbear leader, Klarg, the party found another fight, as neither Lu Bu nor Huijin were able to keep the presence secret. While Lu Bu helped the rest of the party up, Ash, Fini, and Huijin grappled with Klarg’s loyal wolf pet as goblin retainers opened on them with arrows. Lu Bu was injured in the fight, but Ivellios’ potent magic made short work of the goblins, and a well-placed crossbow bolt from Tzzird blinded Klarg. Fini was able to slay the wildly thrashing Klarg, and the remaining goblin was swiftly dealt with by Trogga as it tried to flee.

Searching the area, the party was able to find Emperor’s ginseng boiling in a kettle, and Tzzird used this to staunch Princess Akemi’s wound, bringing her briefly back to consciousness. She would need a good days rest, but she would recover.

The party was also able to find a trove of looted goods collected by the goblin bandits. Among the pile was 600 cp, 110 sp, two flasks with [orangish-red liquid, and a jade statuette of a frog, very cleverly crafted.

An Obsidian Arrowhead
Character Creation and First Fight

The hook

Prince Yuudai Masaru Yoshirou of the Yoshirou line is the oldest male child and heir to the throne, who has been overseen by the Imperial Regent Kamatano Daichi, a High Priest of Higashiyama, the Imperial Capital. Following the coming of age of Yuudai, Daichi claimed a sickness of the boy prevented him from assuming the throne, and extended his own control indefinitely until the recovery of Yuudai.

Seeing this as a betrayal of the imperial will, Shogun Susumu Shouta declared Daichi in rebellion and attempted to remove him from the throne so that he, a cousin by marriage into the royal line, could evaluate the Prince and return him to the throne. He rides from Oharaimachi, the fortress capital of the senshi far from the central throne.
As the Regent’s and Shogun’s supporters clashed within Higashiyama, reports of a slave uprising and bandit attacks both spread like wildfire, but neither could be confirmed but by rumor and hearsay.

What is known is that in the midst of the battle, Princess Akemi Kimiko Yoshirou was reported missing, even more frightening now that there are surging reports that Prince Yuudai has died, leaving the Princess as the most direct heir to the imperial throne.

The party

All players worked together to create their Ally, Enemy, Quest, and Callings.

Allies : Fat Belwas; Birchburn the Innkeeper;Everyone; and The Princess
Enemies: The Man who Always Lies; The Butcher of Middle Valley; and The Swamp Witch
Quests: Pirate slavers and captive people; The Warhammer of Ghal Maraz; and Eat As Many Things As Possible

The party was formed, following Princess Akemi’s escape from Higayashima during the chaos of the conflict between The Shogun and the Imperial Regent. Some are motivated by concern for the princess’s safety or the orders of their superiors, others by the promise of great reward, and others by simple altruism.

Goblin ambush

As they flee through the forests, goblins set upon the party, ambushing them from the side of the narrow road. In the initial hail of arrows, the princess is hit, wounded by an obsidian arrowhead. The attackers are dispatched, and the lone survivor executed by the drow after proving to have little useful information, but the archer with the arrowheads escapes into the woods. Following his trail, and the scent of the Emperor’s Ginseng which can cleanse the curse of obsidian, the party ventures deeper into the woods.

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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